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Sniper Elite 3

I worked on 3 game environments for Sniper Elite 3. These were "Beachhead", "Lost Valley", and the co-op DLC map "Twilight Strike". Each level was handed to me in a blockout state and was seen through to final production by myself and my level designer - with the exception of Twilight Strike, which was created using an existing multiplayer map as a starting point.

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Beachhead" Multiplayer & Co-op Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Lost Valley" Multiplayer Map

"Twilight Strike" DLC Co-op Map

"Twilight Strike" DLC Co-op Map

"Twilight Strike" DLC Co-op Map

"Twilight Strike" DLC Co-op Map